Toymania / Mobile App · 2021

From discovery to checkout.

A native iOS and Android app for one of Brazil's largest toy retailers, designed from scratch on top of their VTEX store.

UX/UI Designer, Wicomm · iOS and Android, on VTEX

Finding a toy starts with who it is for.

The whole app: sign in, category browsing, filters, the product page, the cart, and checkout. Toymania sells to parents buying for a specific child, so categories lead with who the toy is for and the filters carry that through the catalogue.

Toymania app, Categories screen
Categories
Toymania app, Filters screen
Filters

From product to purchase.

The product page, add-to-cart confirmation, cart, and checkout form the purchase sequence I designed for the app.

Toymania app, Product screen
Product
Toymania app, Added to cart screen
Added to cart
Toymania app, Cart screen
Cart
Toymania app, Checkout screen
Checkout

A reason to return, right beside the cart.

The points programme sits in the tab bar as "Meus pontos", one tap from the cart. Putting the reason to come back next to the reason to buy was deliberate, and it is the part of the app that still looks the way I drew it.

Entering the app
Toymania app, Launch screen
Launch
Toymania app, Sign in screen
Sign in

The product after launch.

Figures published by Wicomm in their 2025 case study, measured well after launch.

6%Conversion rate in the app
+12.5%Revenue during Children’s Week, against the year before
R$247Average order value

Where it stands

I designed this in 2021 and left Wicomm in 2023. The app has had changes since, so what is on the store today is mostly, though not entirely, the design in these screens. The numbers above were published after I left, which makes them a fair read on how the product held up rather than something I measured myself.

Role
UX/UI Designer, Wicomm
Platform
iOS and Android, on VTEX
Build
Eitri
Year
2021