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Building a design engineering workflow

Learning to make my design decisions explicit, testable, and open to reconsideration.

I’m building a workflow with agents for design engineering, inspired by Lauren Tan’s work on pstack.

I don’t have her depth of engineering experience. Part of the process is figuring out which principles I understand well enough to adapt, and where I still need to learn. Her emphasis on giving agents a way to verify their work feels especially relevant. I want to be able to inspect what happened and understand why a task is considered done.1

Her post about treating a codebase like a garden also stuck with me: when you fix something, turn that correction into a rule so the same problem doesn’t keep growing back.2

I’ve been thinking about what that means for interface work.

Emil Kowalski’s “Agents with Taste” gives a concrete example. He packages design knowledge into specialized skills, explaining the reasoning behind decisions and giving agents specific rules to follow. A popover’s animation origin, for instance, should connect it to the control that opened it. That’s a much more useful instruction than asking for a “polished animation.”3

Illustrative comparison
Origin: center
Origin: trigger
The opening motion connects the popover to the control that opened it.
Rule
Position the animation origin toward the trigger.
Check
Replay the opening and closing motion to assess that connection.

That’s the direction I’m exploring: agents with focused responsibilities, supported by skills for things like motion, typography, and verification. I want the instructions to explain what matters, why it matters, and how to check the result.

I’m trying to be strict about what counts as finished. For an interaction, I want the agent to exercise it in the browser and provide evidence I can review. A screenshot can show alignment; I still need to see the movement to judge its timing.

The difficult part is deciding which judgments I can make explicit. I can notice that something feels off before I can explain why. Writing instructions for an agent means spending longer with that gap.

That’s a part of this process I want to keep working on: getting precise enough about my own design decisions that I can explain them, test them, and reconsider them.

Credits & inspiration

  1. The starting inspiration for this workflow, especially giving agents a way to verify their work. pstack, Lauren Tan.
  2. The idea of turning corrections into rules to prevent recurring problems. On treating a codebase like a garden, Lauren Tan.
  3. On explaining design decisions through focused skills and specific rules. Agents with Taste, Emil Kowalski.